Developed by Chris Bordeman. Approximate size 5. Age rating For all ages. Category Strategy. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Language supported English United States. Additional terms The Game of Go privacy policy Terms of transaction. Seizure warnings Photosensitive seizure warning. Report this product Report this game to Microsoft Thanks for reporting your concern.
Our team will review it and, if necessary, take action. Sign in to report this game to Microsoft. Report this game to Microsoft. Report this game to Microsoft Potential violation Offensive content Child exploitation Malware or virus Privacy concerns Misleading app Poor performance. How you found the violation and any other useful info. Before giving out the cards to the players, your group must first choose a dealer. The dealer is the one who shuffles the cards, deal the cards, and play the first hand.
Some of the locals make dealer selection easy by just playing a game of rock-paper-scissors. Then, the succeeding winner of each round becomes the dealer. Cutting the deck means taking out a part of the deck and placing it face down on the table. The dealer will then proceed to deal the card. Once the dealer runs out of cards to give out, they can get from the one on the table but if there are cards remaining, it will be placed back along with the remaining cards on the table.
Dealing the cards follow a counter-clockwise direction, beginning from the right of the dealer. As soon as the dealer gets the cards, these are then given face up on the table. This is only done once depending on the total number of players, as follows:. Do this only once. Do note of these special conditions before beginning a game.
Each one must check if they are holding four cards in one set or if they have three cards in one set on the table. If none of these special conditions apply. The game proceeds with the dealer being the first to play. Should there be a matching pair on the table and a player has a card in hand that matches a part of that set, the player can choose which pair to collect on the table. Should there be a matching pair on the table and the flipped card from the deck, matches that pair, the player must leave the card on the table and stack the three cards together.
In some games, the players agree on a score needed to stop the game. The final score is also the determining factor of the base prize, collected from each player.
For example, if the winner decides to stop the game with 5 points, each player will have to pay the winner 5 chips. The winning player can stop the game and collect the winnings and they also have the choice to continue the game by saying, Go! Now that you have learned the basics of playing Go-Stop, go and challenge your Korean friends and stop them with your strategy! We are a comprehensive casino guide providing expats a reliable source of gambling information in Asia to keep them on the loop even when they are on the go.
In addition, we also provide expats access to free articles where they can get helpful advice when they travel to the mentioned Asian countries. This is done by revealing them to the other player s. It is considered disadvantageous to have 3 cards from the same month, especially if the other player s are aware.
However, if you show them prior to playing them, you can get bonus points if you win the game. The dealer takes the first turn. A typical turn consists of: Playing a card from hand to the centre layout, and turning the top card from the stockpile face-up and also adding it to the centre layout.
If you play a card which does not match any cards, you simply add that card to the layout as a single and separate card. After, turn over the top of the stock, as detailed before. If the card from the stock matches a card in the layout you may capture both cards. If the card from the stock matches 2 cards from the layout, pick one to capture with the stock card.
If the card from the stock matches 3 cards, in a stack, in the layout, then you capture the stack and place all four in your capture area. If you play a card from hand which matches a card in the layout, place your card on top of the matching card. If two cards match it, pick one to capture with your card.
After, turn over the top card from the stock. The captured cards are put in your capture area, face-up. The stock card matches a card in the layout, however, that card was not the one in hand. Place the stock card on the match and take capture both pairs. If the stock cards happens to match the pair already created with the card from hand, and the last 4th card is not in the layout, you have hit an unlucky break. You are unable to capture anything. However, you must add the card from the stock to the pile of three, and leave it in the middle of the table.
This circumstance is referred to as a ppuk. The stack of three cards remains in the layout until a player with the fourth card is able to capture it. If the card played from hand matches a stack of three in the center layout, capture them and move them to your capture area. Turn the stock card and capture if possible.
Play will continue in this fashion until someone stops the game or until all the cards run out. There are 2 cards left in the centre layout, from different months, and a player captures them both. The centre layout has 2 cards from the same month, and the player captures them both with the two other cards from that month.
The player captures a triple stack with the fourth card from either their hand or from the stockpile. THE BOMB If you have a triple in hand at the beginning of your turn, and you have not declared them, while the fourth card from that month is on the table, play them all at once and capture the whole month.
Scores for combinations are as follows: Bright Cards A set of 5: 15 points A set of 4: 4 points A set of 3 not including rain : 3 points A set of 3 including rain : 2 points Animal Cards A set of 5: 1 point Each additional card after 5: 1 point The godori- 3 bird card combination: 5 points Ribbon Cards A set of 5: 1 point Each additional card after 5: 1 point A set of 3 red ribbons with poems: 3 points A set of 3 blue ribbons: 3 points A set of 3 red ribbons without poems not including rain : 3 points Junk Cards A set of 1 points Each additional card after 1 point The player who stops the game is paid chips by their opponent s equal to their score.
There are certain cases when players are paid out more chips. The winner showed 3 cards of the same month heundeum. Each opponent pays out double. If they have two sets, then quadruple.
The winner has a scoring set of bright cards and no other player captured any bright cards, they must pay out double. The winner has seven or more animal cards, players pay out double.
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