Game ikra


















A midrange Sultai deck with Protean Hulk as a wincon and a sac outlet in the command zone. Playing Ikra and Bruse for insane lifegain in the command zone. The deck takes advantage of greens ability to tutor creatures and reds efficient creature-based combos to win in a single turn using Kodama's triggered ability. Primer coming if deck generates enough interest, which it should, because its really good, and is the best Naya list, which isn't saying much, but is good deck, tree good stax commander, abzan stax good too but naya close out game better, is probably not as good as WInota or Kenny, but better than all other stax list, promise.

Lier, Disciple of the Drowned is a mono-Blue High Tide storm deck that utilizes Self-Mill and Wheels to fill your graveyard, acting as Pseudo-Draw with Lier's ability allowing an explosive combo turn that is difficult to interact with.

A creatureless Kenrith deck focused on going off with Oath of Druids. The deck as also Intuition lines to be more consistent and can use multiple Memory's Journey piles.

Contains multiple infinite land etb loops with laboratory maniac and can tutor up land lock with crucible strip mine lines. Tymna Kraum Breach focuses on quickly assembling wincons with one card enablers such as Ad Nauseam or Intuition.

Tymna Kraum Breach utilizes a lot of fast mana to power out either explosive wins or strong early card advantage engines such as Kraum or Rhystic Study. Tymna Kraum Breach usually seeks to be the fastest deck at the table, but it has the potential to grind when needed.

KCI Teshar is a unique fast combo deck based on artifacts and highly synergistic and complex to pilot, based on the graveyard recursion ability of Teshar, Ancestor's Apostle.

It has several overlapping redundant combo pieces, giving the necessary consistency to reach the numerous possibilities involving looping artifacts to win the game quickly and with some security against common disrupts such as counters and artifact removals, due to recursion provided by the commander. Abzan Razaketh Abzan Razaketh. An adaptive Abzan deck that aims to grind into the mid to late game through utilization of stax pieces, then pivots to game-ending combos.

A draw-go control list which uses Rashmi to generate card advantage for counterspells. It uses clone effects on Krark, turning his triggered ability into an engine that copies and returns to hand your cantrips, rituals, tutors, and interaction. Winning lines include Underworld Breach, Dualcaster Mage, clone effects, and direct damage.

Let's flippin' do this! The Thumbless Thrasios Krark Highlife. Unified Hulk Dina Hulk. This is a proactive hulk deck that aim's to cheat Protean Hulk into play, sacrifice it to Dina, and then find a winning combo with Protean Hulk's death trigger.

It also runs a second winning combo with Exquisite Blood, which is a 1 card combo with Dina. Typically a midrange list that utilizes either IsoRev or Oracle Consult as wincons. A midrange Sultai deck leveraging inherent removal in the command zone to enable easier reaniation of targets such as Jin-Gitaxias, Razaketh, Cons sphinx, and Seedborn muse. Kodama's Acolytes Reach against the machine. A sultai list that takes advantage of Kodama of the East Tree's ability to circumvent mana costs, dodge counterspells and pull of neat combos.

The deck leverages Tevesh's abilities as a HUGE distraction on the table, drawing cards, threatening it's ability, all the while using the token generation as a way to use Polymorph or Proteus Staff as one card combos. This is a deck that focuses on having victories faster than normal for a stax but maintaining the hard staxs that currently stop the game, it is well aligned to play as a midrange-stax deck abusing Tymna's draws.

A sans-white turbo Ad Nauseam strategy that focuses on powerful early starts to end the game quickly, focusing on the common Grixis core of fast Ad Nauseam strategies in conjunction with Underworld Breach and Dockside Extortionist.

Has solid backup strategies of Oracle Consultation and Dramatic Scepter. The Paradox Curiosity killed the fish Revolution. A sans-white version of the typically sans-red Oracle decks. Temur Sabertooth if dockside makes 5 plus mana that goes infinte draw your deck with Thrasios, Triton Hero. Spellseeker can get either Tainted Pact or Demonic Consultation or any relevant 2 cmc or less spell.

We also play labman since we are on consult lines. Turbo Farm Kenny Turbo. Niv-Mizz Parun Control, is a control shell similar to Rashmi, Curious Control, and Tasigur that seeks to slow the game down with Stax, prevent wins with interaction, and eventually end the game with a resolved Niv Mizzet.

Does poorly against multiple fast, low-interaction, decks. Does well against mid-range or other control lists. King of Combos Kenrith, the Mad King. This deck looks to win the game early as turn 2 by using Hermit Druid as a one-card combo. The primary win condition of the deck is Aetherflux Reservoir, found via Doomsday piles. The deck also has a strong control element with many counterspells and value engines.

A midrange deck that seeks to use both commanders abilities with other ultility and value generating cards to gain card advatage and eventually win through Laboratory Maniac or Thassa's Oracle. An adaptive, efficient, and consistent green list which can combo midgame or grind late. Sisay is a proactive deck that utilizes Sisay's unique activated ability to tutor essential pieces for winning the game.

Some lists also utilize Jegantha as a 5C dork in the companion zone to enable a powerful 2-part combo with Sisay. A storm deck which uses wheels and cards which form soft combos with wheels.

Kenrith Midrange is an adaptive deck that really wants to out value other decks through multiple lines that generate card value. This is a turbo ad nauseam deck that uses its 0 mana commander to enable cards that are incredibly good in the archetype at a very early turn e.

The deck is incredibly fast, even when compared to other turbo naus commanders. The downside is that it loses out on a commander that grants card advantage. Jhoira Discord Storm the Weatherlight. Jhoira is a UR artifact combo deck that heavily leans on the commander as a draw engine. Essentially functioning on a Jeskai base with Green adding a solid amount of consistency with its creature tutors and general resilience.

As a slower deck, there can be struggle against turbo strategies but excels if you can reel them in to Nath's pace. Gilt-Leaf Palace Combo? A discard and mana denial stax list which wins through combat damage. A Control deck that seeks to control the game with early game card advantage and disruption until the late game, where it seeks to win when we can safely land a win condition.

Tasigur is an important asset to the deck that can greatly help us in the late game by acting either as a political resource to recur disruption or as a source of card advantage. Teysa's Fun Dungeon- the official orzhov server Catgirl Teysa. Teysa Razaketh is a graveyard and reanimator combo deck that utilizes layered combo lines and high synergy to power out a win.

Midrange Ad Nauseam deck that uses Tevesh and friends to break parity on Humility. Dream halls focused combo list with the upside of being a 5 color goodstuff backup plan. Jorn Snow Freezing Razakats. This list is a mix between Shaper's famous TnT Razakats and your standard resource denial stax build. This deck seeks to either reaniamte an early threat or quickly resolve a back breaking stax pieces whilst breaking parity with Jorn's untap effect.

With the right hand we can even go for a fast Thoracle win. This deck is a proactive storm deck that aims to use Birgi, God of Storytelling as a storm engine. Birgi allows the deck to chain multiple spells on one turn, using her as a ritual. The deck wins through casting large amounts of spells in one turn.

The two main wincons are Aetherflux Reservoir and Grapeshot. Through recursion such as Underworld Breach and powerful enablers such as Bonus Round this deck can win as early as turn 1. Using a combination of Rule of Laws, Null Rods, and other various stax pieces to slow the game for just long enough to win through Yisan, Birthing Pod, or Mirror Entity combos. The deck is a little complicated at first but does quite well into midrange and stax heavy metas while also being able to hold it's own into turbo naus.

A Zur storm deck leverages the ability for Zur to fetch Necropotence as well as threaten wins from hand with ad nauseam and consultation. Shimmer versions build to be able to win at instant speed with Shimmer Myr after paying a large amount of life to Necropotence.

A fast and cheap combo deck with high variance, fat creatures, and big mana. A sans-white turbo Ad Nauseam strategy that focuses on powerful early starts to end the game quickly, focusing on the common grixis core of fast Ad Nauseam strategies in conjunction with Underworld Breach and Dockside Extortionist.

When it is unable to win quickly, it can utilize the powerful card advantage engine Kraum provides while keeping Ad Nauseam relevant and lethal even in the later stages of the game through Ikra Shidiqi's lifegain. Alternatively, if we have enough mana, we can play Chain of Acid and Darksteel Citadel with Witherbloom Apprentice, which lets us keep our hand. Belbe's mana can also help to smooth out otherwise weak Ad Naus draws. Powerful storage, properly store your equipment. Players generally have a lot of electronic equipment and cables, and it will be a mess if you don't organize them.

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