Donkey kong land 3 game boy rom


















Jetty Jitters is the default demo, seen when Left , Up , Down , or Select aren't pressed at all, either. In the English version, the demo works as you'd expect, and the Kongs make it to the end of the level. Due to this, the same demo desyncs at one point in the Japanese version, resulting in a glitchy demo see right.

This can be fixed by going to offset CF in the Japanese version, and increasing it to 0B some other values up to 10 will also work. Alternately, disabling double-speed mode will also fix the demo this can be done by going to ROM offset D and replacing the byte string with 00 00 00 -- however, this will also make the game significantly buggy and virtually unplayable.

On the Time Attack screen, your most recent time is displayed on the bottom of the screen in the International version. In the Japanese version, this is no longer the case. Additionally, the code to display the last time was removed completely. One piece of dialogue of Wrinkly and one piece of dialogue of Bear was not translated, and removed completely.

In the case of Wrinkly, she randomly says one of two pieces of dialogue when greeting the Kongs in the International version.

In the Japanese version, only the first piece of dialogue was translated; the other was cut. Interestingly enough, though, there are two pointers in the Japanese ROM at B and B pointing to the same text at 7E2B4 ; both are used, and the one that is used is random.

In the case of Bear, the same situation occurs when attempting to buy something without enough money. In all International versions, a glitch exists that makes it possible to enter the Lost World without needing 35 DK Coins. In order to do this glitch, there are some prerequisites that need to be taken care of first:. This glitch works because in the International versions, when successfully entering the Lost World, a flag is set at C5BF , which causes K.

Rool to stop appearing upon subsequent attempts to enter it until the game is turned off. Since the 35 DK Coin check only occurs if K. Rool appears, this means that it is possible to enter the Lost World regardless of how many DK Coins are obtained. The Japanese version fixed this by resetting this flag at C5BF upon loading a save file, which makes K. Rool always appear whenever trying to enter the Lost World. Therefore, the 35 DK Coin check will always occur as well.

A variation of this glitch also exists for K. Rool's Last Stand, but the first file needs 42 DK Coins and exactly 6 watches in order for this to work having more than 6 watches does not trigger the glitch. This variation likewise only works in the international versions, for similar reasons.

The 3DS Virtual Console version is based on international v1. Interestingly, the v1. This was likely done to fix a minor bug where if Kiddy was facing right, touched the right boundary of the level, and threw a steel keg, it would be stuck under the snow. The Japanese version also has this alteration. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

From The Cutting Room Floor. The Donkey Kong series. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion.

Views Read View source View history. This page was last edited on 8 May , at Content is available under Attribution 3.

This game has a prototype article This game has a notes page. Prototype Info. To do: Explain how to enable these features. Like its two predecessors, Donkey Kong Land III is housed on a yellow cartridge and it has specific Super Game Boy enhancements, including a unique border of pocket watches.

It is not dual compatibile with original Game Boy units, as evident from the transparent cartridge it is contained in. The Game Boy Color port was never released outside of Japan. Announcements of a contest to find the fabled Lost World , which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Roolenstein all hear of the contest, and the Kongs set out leaving Dixie Kong with her cousin, Kiddy Kong.

Dixie wants to prove herself just as worthy as the other participants, so she decides to participate in the contest and takes Kiddy along with her. Kiddy is not that aware about what is going on and decides to follow Dixie into the jungle. After traveling through the worlds, Dixie and Kiddy are confronted by Baron K.

Roolenstein at the end of Tin Can Valley. When the Kongs defeat him, they are crowned as the victors of the contest.

Baron K. Roolenstein then concedes the remaining six Watches and allows the Kongs to try out the Time Attack mode. The player controls two different characters, Dixie and Kiddy, and only one Kong appears on-screen at a time. Dixie can use her Helicopter Spin to whirl her ponytail on the ground or glide in midair. Kiddy is heavier and stronger and can defeat strong enemies such as Krumples by jumping on them, whereas Dixie cannot.

In each world, the Kongs must complete the levels in order until reaching the world boss, whom the Kongs must defeat to unlock the next world. As the Kongs explore a level, they must avoid enemies along the way and collect items such as bananas and bear coins along the way.

Some levels have an Animal Barrel , which transform the Kongs into the pictured Animal Friend , whose abilities are often required to complete a level or to reach hidden areas. Each Animal Friend has their own set of abilities.

The Kongs are rewarded a Watch for the first time they complete a challenge in a world. During the first battle, Baron K. Roolenstein tries to attack the Kongs by shooting electric beams at them, and he also uses his jetpack to fly around the area. To attack K. Rool, Dixie or Kiddy must throw a barrel at him.

Roolenstein gets defeated after being hit four times. In the second battle, Baron K. Roolenstein retains most of his attacks except that he also throws bombs. When K. Rool is defeated again, the Kongs complete their adventure. It has been requested that more images be uploaded for this section. Remove this notice only after the additional image s have been added. Specifics: Need image for Watch. There are two Bonus Levels in every regular level.

Roolenstein in the Lost World. Time Attack lists twelve levels on a wooden dashboard. Each of these levels do not appear under their usual name but rather named after their theme, such as "Cave" or "Machine". When the player starts the level, an on-screen timer appears at the bottom of the screen, keeping track of their time as move through the level. If the player completes the level under the default time or their previous time, it overwrites the previous time.

If the player finishes a level below the default time, an exclamation mark appears next to the level's name. For reasons unknown, this was removed from the Game Boy Color version. General changes:. Two versions of this game are known to exist for the North American release. They can be distinguished from their two title screens.

In both v1. This was likely done to fix a minor bug that prevents the Steel Barrel from getting stuck if Kiddy goes to the very end and throws it. When the player enters a cheat, a sound effect. The game uses the D-Pad for its button combination unlike Donkey Kong Land 2 , which uses the and buttons.

The American version only contains English text, and the Japanese version primarily contains Japanese text. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon.

Thanks for all your support! From The Cutting Room Floor. This game has a prototype article. The Donkey Kong series. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 5 January , at Content is available under Attribution 3.

Prototype Info. Donkey Kong Prototype. The dialogue in this translation is largely based on the English text in the original Game Boy version of the game. Only a few changes were made to the text, such as spelling corrections. This font looks cleaner, and contains both uppercase and lowercase letters, while the original DKL3 font only contained uppercase letters.

As a result, the text is easier to read in this translation. Besides editing text, certain other screens were modified and translated back into English, most notably the title screen.

In addition, a few features that were removed in the Japanese version of the game are restored in this translation, namely the world map animations and the last attempted time when playing the Time Attack mode. The Jetty Jitters demo is fixed as well. Similarly, some bugs that were present in the original game have been corrected. These improvements were not present in the original v1.

This translation patch is fully complete, and contains no known bugs, other than what the original game already had.



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