Aurora game wiki


















The first two options allow the creation of non-player races at game start. These races are created at a comparable population and therefore industrial and tech level to the player depending on the Difficulty Modifier. The third option lets the player specify whether the races generated when a new system is created will be NPRs or visible to the spacemaster and therefore modifiable by the player. Leave the number of computer-controlled Empires NPRs as 1 and leave the two checkboxes in the section checked.

One NPR is plenty for a starting game as new ones will be generated as the game progresses and new systems are found. An NPR is an Empire much like your own. It will be exploring the galaxy, encountering and fighting Precursors, setting up new colonies and improving its industry. When you finally encounter an NPR it may turn out to be friendly, depending on how diplomacy progresses, or it may be an implacable foe.

Or it may change from one to the other at some point. Leave Realistic Commander Promotions on as it is one thing less to worry about and it does provide a good flavour to the Commander system. Turn off the Political Bonuses option as it adds an unnecessary complication for new players.

Inexperienced Fleet Penalty requires that task forces and ships spend time training to work together or there maybe shaky formation keeping and a delay in responding to orders.

Its recommended to leave it on. You can turn it off later if you wish but the need to institute fleet training exercises adds a good degree of realism to the game. If you are a beginner then you should probably turn this off until you are ready to play a longer game. If you leave it on, you will need to train a fleet together for some time to get coordinated fire, and maneuver. This is very important for missile combat.

Known Star Systems formerly named "Real Stars" uses a gigantic database of real stars to generate the galactic map. This includes star names, spectral types, and the orbital distances of the constituent stellar bodies. Planets and other bodies are randomly generated based on the spectral type. Set on by default, which takes care of system naming and adds some familiarity to the universe. Set it off adds a bit of randomness and special system types like Nebulaes and Black Holes. See Galaxy to learn about Orbital Motion.

Having all planets, moons and asteroids rotate around the sun consumes some CPU power in larger galaxies. It is recommended to leave it on. The minimum time in years fo which NPRs will maintain a truce against a race who share the same system capital.

Aha - the Moment of Truth! This is a collection of user-submitted guides, information and advice for "Aurora". The wiki and its 1, pages are managed and maintained by contributors from the Aurora community. Please note that because the game is constantly being refined and expanded, some of the information in this wiki might be outdated. The most up to date information can be found in the Aurora forums. Nevertheless, this wiki should get you started. Please note that the Glossary is currently non-functional.

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